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Encounterra
New feature

Choose how your combatants fight with tactical profiles.

Give each combatant a different approach to the same encounter. Seven tactical profiles let you favor aggression, personal safety, safer positioning, support, control or protecting allies, with a separate option to conserve resources.

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Before you run an encounter, choose a Profile for each combatant in the Blue and Red team tactics sections of the run dialog. You can mix profiles within a team, so your frontline, ranged combatants and healers can each have different priorities.

Profiles influence how a combatant weighs its available choices. An Aggressive combatant accepts more danger to act offensively, while a Guardian places greater value on protecting vulnerable allies. The combatant’s abilities, remaining resources and battlefield situation still determine what it can do; a profile expresses a preference rather than a fixed sequence of actions. Balanced uses the standard tactical scoring.

The separate Conserve resources checkbox works with any profile. It favors adequate choices that spend fewer finite resources, such as spell slots and limited-use abilities, while still allowing valuable spending. Try it for characters who need to make their resources last through an encounter chain.

Run the same matchup with different profiles, then compare the results and watch the replays to see how priorities affect decisions. Use the profiles to explore how your encounter plays out with bold attackers, cautious combatants or a team focused on helping one another.

  • Balanced: use the standard tactical scoring as a baseline.
  • Aggressive: accept more incoming danger to act offensively.
  • Defensive: place greater value on personal safety.
  • Kiting: favor safer stopping positions, useful for combatants fighting at range.
  • Support-oriented: prioritize healing and buffing allies.
  • Controller: prioritize disabling and controlling enemies.
  • Guardian: prioritize protecting vulnerable allies.
Try tactical profiles
Encounterra
New feature

Plan your damage with the new DPR Calculator.

The new DPR Calculator lets you lay out a character’s actions across rounds, choose targets, and see exact expected damage before you run an encounter.

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Choose a character from the existing catalog or your Homebrew library, then adjust their ability scores, hit points, armor class, resources, and enabled loadout. Add one or more enemies with their armor class, hit points, saving throws, defenses, and conditions.

Build a round-by-round sequence with action and bonus-action cards. Choose the order, target each attack or beam, set a situational roll mode, and add assumptions where a rule depends on position. The calculator keeps track of damage, hit points, effects, concentration, resources, skipped steps, and targets that fall before later attacks resolve.

Results use exact probability distributions rather than sampled rolls. See average DPR, total enemy hit points removed, damage by round, actor and target, remaining-hit-point distributions, kill chances, and notices when overkill or an early defeat changes your sequence.

The calculator supports the mechanics it can evaluate exactly and marks unavailable mechanics or situations that need incoming attacks, movement, rests, or other events outside its passive-round scope. Your draft stays in this browser while you move between the calculator and simulator.

  • Round cards for actions, bonus actions, attack sequences, targets, and roll modes.
  • Editable characters and enemies, including resources, saving throws, defenses, effects, and concentration.
  • Exact expected-damage, remaining-hit-point, and kill-probability results with early-death notices.
  • Support status that makes unsupported mechanics and out-of-scope situations explicit.
Open the DPR Calculator
Encounterra
New feature

More room for your encounters: 20×20 maps.

Registered users can now choose a 20×20 blank grid, giving their encounters 400 squares of battlefield space. Start with a larger version of the familiar blank map, then arrange your combatants, terrain and lighting.

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Sign in and select Blank grid (20×20) from the Map menu. This first larger-map option reuses the existing blank-map artwork with a 20×20 grid, giving you more space for wider starting formations, longer approaches and ranged encounters.

Use the larger grid in a single encounter or as part of an encounter chain. Token placement, terrain painting, lighting, saved encounters and replays support the expanded battlefield. Zoom and Fit let you inspect the map or bring it back into view on desktop and mobile.

20×20 maps use the same simulation planning as 15×15 maps. Simulations on the larger battlefield may take longer, depending on the encounter.

The existing 15×15 maps remain available to everyone, with their current planning behavior unchanged. A signed-in account is required to run a 20×20 map, including when one is loaded from a saved encounter or used in a chain.

  • A 20×20 blank grid with 400 squares, available to registered users.
  • The familiar map tools, with placement and lighting across the expanded grid.
  • Support for saved encounters, encounter chains and combat replays.
  • The same simulation planning as 15×15 maps; larger maps may take longer to simulate.
Try the larger battlefield
Encounterra
New feature

Transform your creatures. Reshape the battlefield.

Homebrew Beta v0.1 now supports transformations and persistent areas authored entirely in Encounterra’s DEF JSON format. Give a creature another form, or create a lingering field of damage, healing or control—without writing simulator code.

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Define a second creature as a form, then let an action transform its target into that body. Configure which actions and mental abilities are retained, how long the form lasts, and whether it grants temporary Hit Points. The creature keeps its identity and real Hit Points, and can return to its original form without refilling spent resources.

Persistent areas stay on the battlefield after the creating action. Choose a radius, cone or line, place it at a fixed location or have it follow its owner, and decide who it affects. Author effects for creation, entry, movement within, exit, turn start or turn end. Combine damage, healing, saving throws, conditions and difficult terrain, with optional concentration and a once-per-turn trigger limit.

The guided editor and live preview now expose both features. Try Cinderroot Warden’s Briar Shell transformation or Blood Druid’s Blighted Grove, then build your own variation. Two new step-by-step workshops explain the format in the online guide and refreshed downloadable PDF, alongside the ten complete worked examples.

These are configurable homebrew mechanics, not an automatic implementation of every Polymorph or Wild Shape rule. Homebrew remains Beta v0.1; the guide explains the supported behavior and practical limits so you can model your creature deliberately.

  • Configurable transformations, temporary Hit Points and reversion.
  • Persistent radius, cone and line areas with custom DEF effects and trigger timings.
  • Action-planning and combat-replay integration, plus updated editor controls and previews.
  • New guided workshops, updated example creatures and a refreshed PDF reference.
Explore transformations and persistent areas
Encounterra
Bug fix

Giant Spider Web now respects Recharge 5–6.

Giant Spiders can no longer use Web every turn. After Web is used, it stays unavailable until it recharges on a roll of 5 or 6 at the start of a later turn.

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Giant Spider encounters could previously treat Web as an at-will action. This was especially noticeable at long range, where a spider could repeatedly fire Web while its opponent approached.

Web now spends its single available use when fired. At the start of each later turn, the Giant Spider rolls for Recharge 5–6; Web becomes available again only when that roll succeeds.

Combat logs also announce successful Web recharges, making it clear why the action has become available again.

  • Using Web now consumes its available use.
  • Only a recharge roll of 5 or 6 restores Web.
  • Successful Web recharges are identified in combat logs.
Run a Giant Spider encounter
Encounterra
Major update

Combat replays now include an initiative carousel and an active conditions legend. See whose turn it is, follow the turn order, and understand the condition badges on the battlefield at a glance.

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The initiative carousel brings the turn order into the replay header. The current combatant is highlighted and kept in view as the fight progresses. You can scroll through a crowded lineup, see the current round, and spot defeated combatants in the order.

The conditions legend pairs the symbols on the map with their names and the number of affected combatants. Hover over an entry to see who is affected. It updates with the replay and disappears when no conditions are active.

Both displays follow the point you are watching, including when you step backward or jump to another moment. Reactions and legendary actions keep the highlight on the combatant whose turn is in progress.

  • An initiative carousel with a clearly highlighted current turn.
  • Condition names, matching badge symbols, and affected-combatant counts.
  • Turn and condition information that stays in sync as you play, pause, or seek.
Try a combat replay
Encounterra
New feature

Your homebrew belongs on the battlefield.

Create custom monsters and reusable mechanics, bring them into your encounters, and keep a library of your own creations. Homebrew also comes with JSON import and export, a format reference, a downloadable PDF, and example packages to build from.

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The Homebrew workspace brings creature creation and reusable mechanics into the simulator. Configure custom monsters, build actions and spell effects, and define abilities with parameters, resources, and choices. Validate and save a draft, then use it in your encounters.

Import and export Homebrew JSON packages to reuse or share your work. Keep packages in your browser, or save them to your account when signed in. Versioned packages help you keep track of the homebrew used by your encounters.

The Homebrew JSON reference explains the supported fields and mechanics with complete examples. Read it online or download the PDF while you work. Start with the Ashen Troll, explore the prismatic eye-ray package, or use the Elemental Adept example to see how a typed choice is defined.

  • A Homebrew workspace for custom monsters, actions, spell effects, and reusable abilities.
  • Package validation, JSON import and export, and browser or account storage.
  • An online format reference, downloadable PDF, and ready-to-use example packages.
Explore the Homebrew guide
Encounterra
Improvements

Compare your teams at a glance.

The redesigned results view brings team outcomes, combat length, and combatant performance into one visual summary. Compare damage, healing, conditions, and survival to see how each member of your encounter contributes.

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See victories for both teams and draws together, alongside the shortest, median, and longest fights. The results update as iterations finish, giving you a clearer picture of how the encounter is playing out.

The performance charts compare both teams in a consistent roster order. Each metric has its own scale, shared by both teams. Damage and healing are shown as averages per completed run; conditions, kills, downings, and revivals are shown as totals. A separate survival comparison shows the percentage of completed runs each combatant survived.

From the same results view, open an animated replay or download the combat logs when they are available. Use the comparisons to spot a pattern, then look at individual battles to understand what happened.

  • Team victories, draws, and combat length together in the results summary.
  • Comparative charts for damage, healing, conditions, kills, downings, and revivals.
  • Combatant survival rates, with replay and log access alongside the results.
Run an encounter
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